![]() Whether or not this rule becomes an active table rule will be up to the DM and the table. ![]() Tasha's Cauldron of Everything(page 170) includes an optional rule a table can incorporate for handling falling into water: And it still is, but there is an optional rule to consider I'm not a fan of bringing real world physics into answers, but water not being compressible along with surface tension make falling onto water from great heights still quite dangerous. The creature lands prone, unless it avoids taking damage from the fall.įalling into water is no different than falling on land with regard to the rules. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The rules on falling(Basic Rules, Chapter 8) don't specify differences of what you land on.Ī fall from a great height is one of the most common hazards facing an adventurer. On a successful check, any damage resulting from the fall is halved.Īs with the majority of non-core rules, it is entirely up to the DM if and whether to include it. In Tasha's Cauldron of Everything (p 170) it says:Ī creature that falls into water or another liquid can use its reaction to make a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check to hit the surface head or feet first. As of November 2020, there is now a falling rule in a supplemental book As DM, halving the falling damage is what I typically do. There's no official rule for falling into water. Jeremy Crawford (prior to the release of Tasha's Cauldron of Everything) confirms this and offers up a personal house rule in this tweet: Other than that, nothing else is mentioned about water or otherwise. The only rules listed in any of the rule books for falling in any medium is the basic rule in the PHB and the optional rules for flying creatures and falling from great heights in XGE. Right now, this is an area the rules don't touch on at all. There are no core rules for falling or diving into water
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